chipOff Fracture System - ActiveDen Particles & Effects 773628
chipOff Fracture System - ActiveDen Particles & Effects 773628
3D Model Format: FBX File Types Included: .unitypackage Project Opens With: Unity 3.0 Scripting Language: javascript

This Item Designed By unluck @ ActiveDen and Post in Particles & Effects

Features
• High resolution 40964096 textures, UV mapped
• Unique custom glass shader specially made for this project
• 1x Pillar model fractured into 100 fragments, 2x Wall Models (100 and 150 fragments), 1x
ZombieStatue (21 fragments) all pre-fragmented to work with the system.
• Includes all materials, textures and models viewable in the demo.
• Commented code to explain each variable
• Control every aspect of the effect with ease.

Notes
• All models are pre-fragmented, it is not possible to fragment a mesh directly in Unity.
• Zombie model is made from a free model http://www.moddb.com/groups/unity-devs/news/free-3d-model-pack-1
• Neuropol X Free Font by Ray Larabie @ Typodermic Fonts http://www.dafont.com/neuropol-x-free.font http://www.dafont.com/neuropol-x-free.font

Setup

1 forceMax Maximum force put on fracture fragments when chipped
2 forceMin Minimun force put on fracture fragments when chipped
3 chipOffScale Scales fracture fragments after chipped
4 selfCollideDelay Delays fracture fragments from colliding with other fracture fragments for, this will make fracture fragments nonsticky and always fall to the ground.
5 disableDelay Disables fracture fragments after chipped, 0 never disable. (seconds)
6 disableRigidDelay Disables rigid body after chipped, 0 never disable. (seconds)
7 disableCollideDelay Disables collider after chipped, 0 never disable. (seconds )
8 fracturableDelay Delays effect from start and reset. (seconds)
9 rotateOnHit: int Rotates randomly when hit (random degrees * fracture.hitPoints(0-1))
10 collideChipMagnitude Chips fracture fragments on collision magnitude (0 disabled, 5 good, 25 max)
11 chipAllOnOne True chips all fracture fragments from base if one is chipped
12 fractureShadows High performance may want to enable shadows
13 fractureRecieveShadows High performance may want to enable shadows
14 fractureMaterial Easy change material on fracture fragments
15 fractureMaterialChipped Change material on chipped fracture fragments
16 particleOneShot Attach a particle emitter from project, this will spawn on ever chip
17 particleDelay Delays spawn of the particle emitter
18 cloneFractures Add clones of each fracture fragments when chipped (increased effect)
19 chipMass Each fracture fragments mass
20 pMat Adds physic material to each fragment, can be null
21 softNormals Experimental alteration of normals
22 mouseOverChips True will trigger fracture fragments to chip on mouse over
23 hitPointDecrease Amount decreased from fragment
24 addBaseScript Adds chipOffBase script to the base making it clickable to reset fragment

More Unity3D Items

Check out this new item «Breakable Television»
• 4096?4096px resolution quality textures
• Animated textures without the need of Unity Pro
• Includes everything featured in the preview like materials, shadows, lights and textures
• Sounds on collision and break

Key words: Particles Effects,unluck,breaking, chip, crumble, destroy, force, fracture, fragment, gravity, pillar, wall, walls.

Hope this item is useful and helpful for you! Thank you for your time and enjoy!
chipOff Fracture System - ActiveDen Particles & Effects 773628

chipOff Fracture System - ActiveDen Particles & Effects 773628


Tags:Particles Effects, unluck, breaking, chip, crumble, destroy, force, fracture, fragment, gravity, pillar, wall, walls

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