Timeline Code Helper - ActiveDen Panels 545033

 

Timeline Code Helper - ActiveDen Panels 545033

Flash Files Included: MXP Opens With: Flash CS3, Flash CS4, Flash CS5

 

 


 

This Item Designed By RasmusWriedtLarsen @ ActiveDen

 

Faced with the horror of timeline code? Fear no more!
    This extension will help you to get an overview of code spread across multiple frames. It gathers the code, and puts it together in one place
    You can also edit the generated code, and push your changes out to code on frames.
    Work on both Windows and Mac, on Flash  CS3  and above (probably also Flash 8 if you're using that!)
Example (same as in video)
    On multiple layers and frames in one symbol, there is timeline code.
    Fx on frame 7, on the layer Layer 2, there is a command:
gotoAndPlay(12);
    on frame 9 there's also some code, but on two seperate layers!
Layer 3 has this code:
this.gotoAndStop(10);
    and Layer 1 has this code:
trace("Timeline code is cool!");
Getting the overview
    To get an overview of this, you could use my extension! When you run it with the symbol selected in the library, you will get a new guided layer with all the AS on the first frame. it will look like this:



//    |-----------------------------------------------------------|
//    |- Timeline Code Helper - 1.0.0                            -|
//    |- Made By: Rasmus Wriedt Larsen                           -|
//    |- Genrated: Tue May 03 2011 00:34:19 GMT+0200             -|
//    |-----------------------------------------------------------|
//
//    FRAME 7 START
//
//        LAYER "Layer 2" START (index: 2)
            gotoAndPlay(12);
//        LAYER "Layer 2" END
//
//    FRAME 7 END
//
//
//    FRAME 9 START
//
//        LAYER "Layer 3" START (index: 1)
            this.gotoAndStop(10);
//        LAYER "Layer 3" END
//
//        LAYER "Layer 1" START (index: 3)
            trace("Timeline code is cool!");
//        LAYER "Layer 1" END
//
//    FRAME 9 END
//
//
//    FRAME 10 START
//
//        LAYER "Layer 1" START (index: 3)
            play()
//        LAYER "Layer 1" END
//
//    FRAME 10 END
//
//
//    FRAME 15 START
//
//        LAYER "Layer 1" START (index: 3)
            gotoAndStop(16)
//        LAYER "Layer 1" END
//
//    FRAME 15 END
//
//
//    FRAME 16 START
//
//        LAYER "Layer 3" START (index: 1)
            play();
//        LAYER "Layer 3" END
//
//    FRAME 16 END
//
//
//    FRAME 20 START
//
//        LAYER "Layer 2" START (index: 2)
            this.scaleX = 5;
//        LAYER "Layer 2" END
//
//    FRAME 20 END
//
//
//    FRAME 24 START
//
//        LAYER "Layer 3" START (index: 1)
            this.scaleX = 1;
//        LAYER "Layer 3" END
//
//    FRAME 24 END
//
//    
//    |-----------------------------------------------------------|
//    |- Timeline Code Helper - 1.0.0                            -|
//    |- Made By: Rasmus Wriedt Larsen                           -|
//    |-----------------------------------------------------------|


Pushing out Changes
if you then want to make a change to a specific line of code, you simply just edit the above, and push the Copy to Frames button.

    fx if you change the the trace to : trace("Timeline code is NOT cool!");, push the button and go to frame 9 on Layer 1, you would see this code:

trace("Timeline code is NOT cool!"

 

 

Hope this item is useful and helpful for you! Thank you for your time and enjoy!

 

Timeline Code Helper - ActiveDen Panels 545033

 

 

 



Tags:RasmusWriedtLarsen, panels

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